Documented my process of a 2D character creation workflow that transitions into a workflow for a 3D Unreal character creation & game implementation focus. Here’s a few snippets of the project/documentation.
Fluid + Foam Simulation Tests
Fluid and foam simulation is very fun stuff to fool around with. The image above is a simulation test-ground for the fluid and foam I created. Regardless of render times, I enjoy the creativity and visual pay off that a simulation can achieve within a scene.